Change Origin Of Canvas Drawn Image
So I resizing a image using canvas. WHat happens is that is always resizes from the same point with is (0, 0). I want it to change it's pivot/origin according to which anchor is se
Solution 1:
One efficient way of resizing as you desire is to keep the opposite side(s) position fixed and let the selected side float with a dragging side or corner.
A side benefit of this method is that you don't really need the anchors!
This is the way operating system windows work.
When resizing windows you don't have visible anchors to drag, you just drag the side or corner of the window.
A Demo: http://jsfiddle.net/m1erickson/keZ82/
- Left: original image,
- Middle: resize from bottom-left corner & maintain aspect ratio (top-right corner remains fixed)
- Right: resize from bottom & image scales in y direction only (top of image remains fixed)
Note: this Demo and example display anchors but they are strictly cosmetic. You can turn the anchor display off and still resize the image by dragging a side or corner of the image.
Example code:
<!doctype html><html><head><linktype="text/css"media="all"href="css/reset.css" /><!-- reset css --><scripttype="text/javascript"src="http://code.jquery.com/jquery.min.js"></script><style>body{ background-color: ivory; }
canvas{border:1px solid red;}
</style><script>
$(function(){
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var isDown=false;
var iW;
var iH;
var iLeft=50;
var iTop=50;
var iRight,iBottom,iOrientation;
var img=newImage();
img.onload=function(){
iW=img.width;
iH=img.height;
iRight=iLeft+iW;
iBottom=iTop+iH;
iOrientation=(iW>=iH)?"Wide":"Tall";
draw(true);
}
img.src="facesSmall.png";
var border=10;
var isLeft=false;
var isRight=false;
var isTop=false;
var isBottom=false;
var iAnchor;
canvas.onmousedown=handleMousedown;
canvas.onmousemove=handleMousemove;
canvas.onmouseup=handleMouseup;
canvas.onmouseout=handleMouseup;
functionhitResizeAnchor(x,y){
// which borders are under the mouse
isLeft=(x>iLeft && x<iLeft+border);
isRight=(x<iRight && x>iRight-border);
isTop=(y>iTop && y<iTop+border);
isBottom=(y<iBottom && y>iBottom-border);
// return the appropriate anchorif(isTop && isLeft){ return(iOrientation+"TL"); }
if(isTop && isRight){ return(iOrientation+"TR"); }
if(isBottom && isLeft){ return(iOrientation+"BL"); }
if(isBottom && isRight){ return(iOrientation+"BR"); }
if(isTop){ return("T"); }
if(isRight){ return("R"); }
if(isBottom){ return("B"); }
if(isLeft){ return("L"); }
return(null);
}
var resizeFunctions={
T: function(x,y){ iTop=y; },
R: function(x,y){ iRight=x; },
B: function(x,y){ iBottom=y; },
L: function(x,y){ iLeft=x; },
WideTR: function(x,y){
iRight=x;
iTop=iBottom-(iH*(iRight-iLeft)/iW);
},
TallTR: function(x,y){
iTop=y;
iRight=iLeft+(iW*(iBottom-iTop)/iH);
},
WideBR: function(x,y){
iRight=x;
iBottom=iTop+(iH*(iRight-iLeft)/iW);
},
TallBR: function(x,y){
iBottom=y;
iRight=iLeft+(iW*(iBottom-iTop)/iH);
},
WideBL: function(x,y){
iLeft=x;
iBottom=iTop+(iH*(iRight-iLeft)/iW);
},
TallBL: function(x,y){
iBottom=y;
iLeft=iRight-(iW*(iBottom-iTop)/iH);
},
WideTL: function(x,y){
iLeft=x;
iTop=iBottom-(iH*(iRight-iLeft)/iW);
},
TallTL: function(x,y){
iBottom=y;
iLeft=iRight-(iW*(iBottom-iTop)/iH);
}
};
functionhandleMousedown(e){
// tell the browser we'll handle this mousedown
e.preventDefault();
e.stopPropagation();
var mouseX=e.clientX-offsetX;
var mouseY=e.clientY-offsetY;
iAnchor=hitResizeAnchor(mouseX,mouseY);
isDown=(iAnchor);
}
functionhandleMouseup(e){
// tell the browser we'll handle this mouseup
e.preventDefault();
e.stopPropagation();
isDown=false;
draw(true);
}
functionhandleMousemove(e){
// tell the browser we'll handle this mousemove
e.preventDefault();
e.stopPropagation();
// return if we're not draggingif(!isDown){return;}
// get MouseX/Yvar mouseX=e.clientX-offsetX;
var mouseY=e.clientY-offsetY;
// reset iLeft,iRight,iTop,iBottom based on drag
resizeFunctions[iAnchor](mouseX,mouseY);
// redraw the resized imagedraw(false);
}
functiondraw(withAnchors){
var cx=iLeft+(iRight-iLeft)/2;
var cy=iTop+(iBottom-iTop)/2;
ctx.clearRect(0,0,canvas.width,canvas.height);
ctx.drawImage(img,iLeft,iTop,iRight-iLeft,iBottom-iTop);
if(withAnchors){
ctx.fillRect(iLeft,iTop,border,border);
ctx.fillRect(iRight-border,iTop,border,border);
ctx.fillRect(iRight-border,iBottom-border,border,border);
ctx.fillRect(iLeft,iBottom-border,border,border);
ctx.fillRect(cx,iTop,border,border);
ctx.fillRect(cx,iBottom-border,border,border);
ctx.fillRect(iLeft,cy,border,border);
ctx.fillRect(iRight-border,cy,border,border);
}
}
}); // end $(function(){});</script></head><body><h4>Drag image anchors</h4><canvasid="canvas"width=300height=300></canvas></body></html>
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